cartesiandaemon |
![]() |
| ||||||||
The flowchart doesn't know about Making Money, which should go in the bottom right corner with a strong connection from Going Postal.
Oh yes, I didn't know if it would be at all useful, I was just amused by how complicated any attempt had to be at all.
'm not convinced by that. Where's the weak link between the wizards books and lords and ladies? The Ridcully backstory in there is fabulous, and it's where a lot of the wizards charactor development takes place.
Mmm, not quite. For a start, Monstrous Regiment doesn't belong there (and if I had my was it wouldn't be on the chart, but that's another matter...); also what atreic said, no link between the witches and the wizards. Moving Pictures has far more minor links than that. Ok, I'll stop there.
I think I see the root problem. The chart is trying to do reading order as well as connections between the books, which forces an unnatural restriction on the connections. Even the author of the diagram knew something was wrong with the categorisation - Thief Of Time is *related* to the Death books, but it's not *in* them, hence it's different border. And I'm not sure "Industrial Revolution" is really a category. Arg, stop now.
Wheee. Chronotron is awesome. Just got to Level 21, but got stuck there due to not being able to work the seesaw. If anyone figures out how the seesaw works, let me know.
Off to bed now... (it's 1am here, not 6am, although having been in Cambridge 2 days ago it does feel a bit like 6.)
I lost track of level numbers - 21 sounds quite high though so presumably it's not as simple as 'jump on it from a great height to propel the you on the other end to a great height' like the seesaw learning level?
Ahh, I see. I think I must have lucked out the seesaw learning level :) I assumed it was some kind of synchronised jumping between two robots, like "ping... pong... Ping... Pong... PING... PONG... Pow!" But it may well be just height. Thanks for the simple explanation :)
One level I found I didn't need the see-saw at all, just one robot jumping carrying a block, and another jumping off the top of that block at the top of the vertical arc, reached the height without any see-sawing at all.
I'm not sure of the physics -- I think in real life ping-pong ought to work, but I'm not sure if it works in the game. (I always tried jumping when fired off a see-saw, but not sure if it makes any difference. It's probably easier to code it so it doesn't.)
Sometimes I think I find unintended solutions, when clearly something clever is meant to happen, but enough robots can brute force a simple solution.
I just checked. Level 21, put robots on the left weigh-bridge to get one up to the button at the top-right via the right weigh-bridge (if you stand on a weigh-bridge and jump repeatedly, you add negligible weight). Now, with that robot still on the button, put robots on the right weigh-bridge and have one jump off the left weigh-bridge onto the see-saw. Have another stand on the see-saw, and collect the chip at the top-left. The home site (scarybuggames) has walkthrough videos if you get really stuck. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||